{"product_id":"b0d4fbxkg3","title":"Artificial Intelligence in Games","description":"\u003cp\u003eThis book covers all the necessary topics that a professional game AI programmer needs to know, from math and steering behaviours to terrain analysis, pathfinding and decision-making. Written to be easily accessible, each topic is accompanied by an example game that allows the reader to add their own code to see the effects their changes have.\u003c\/p\u003e\n\n\u003cp\u003eEach chapter is split into two parts. The first part covers the necessary theory in a friendly, conversational manner, using visual examples and fictional game scenarios to give additional context. The second part is a coding tutorial in C# for the topic at hand. Each chapter has its own example game available to download, written in C# in the Unity Game Engine.\u003c\/p\u003e\n\n\u003cp\u003eThis book will be suitable for students and aspiring games programmers looking to gain a grounding in game AI techniques.\u003c\/p\u003e","brand":"ANT","offers":[{"title":"Ebook","offer_id":67924379042037,"sku":"YSL52005","price":34.55,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0817\/8774\/8597\/files\/71sMude1HpL._SY1500.jpg?v=1793672749","url":"https:\/\/www.newbooks.store\/products\/b0d4fbxkg3","provider":"NewBooks","version":"1.0","type":"link"}