{"product_id":"b08vcftp47","title":"Game Design Deep Dive","description":"\u003cp\u003eGame Design Deep Dive: Roguelikes  examines the history and rise of the often-confusing roguelike genre. Despite being more than 30 years old, the roguelike genre remains a mystery to a lot of consumers and developers. Procedural generation, or having the game generate content, has been a cornerstone and point of complexity since its inception. The 2010s saw an explosion of new designs and examples, along with a debate about what a roguelike is. The genre found its way back to mainstream audiences with the award-winning  Demon’s Souls  and  Dark Souls . Since then, roguelikes have revolutionized the way we see and design games. Author and game design critic Joshua Bycer explains the differences between the various roguelike designs and give a detailed blueprint showing what makes the best ones work.\u003c\/p\u003e\n\n\u003cp\u003eThe first of its kind talking about the roguelike genre\u003c\/p\u003e\n\n\u003cp\u003eExamines the design and methodology of roguelike games and the different variations\u003c\/p\u003e\n\n\u003cp\u003eA high-level discussion and breakdown of procedural and random content generation Joshua Bycer  is a game design critic with more than seven years of experience critically analyzing game design and the industry itself. In that time, through Game-Wisdom, he has interviewed hundreds of game developers and members of the industry about what it means to design video games. He is also a public speaker and presenter at schools and libraries on game design and game development.\u003c\/p\u003e","brand":"ANT","offers":[{"title":"Ebook","offer_id":67882892067061,"sku":"YSL27993","price":22.63,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0817\/8774\/8597\/files\/81_zwQAi0tL._SY1500.jpg?v=1793283770","url":"https:\/\/www.newbooks.store\/products\/b08vcftp47","provider":"NewBooks","version":"1.0","type":"link"}