{"product_id":"b01248fa0u","title":"OpenGL Superbible: Comprehensive Tutorial and Reference","description":"\u003cp\u003eOpenGL® SuperBible, Seventh Edition,  is the definitive programmer’s guide, tutorial, and reference for OpenGL 4.5, the world’s leading 3D API for real-time computer graphics. The best introduction for any developer, it clearly explains OpenGL’s newest APIs; key extensions; shaders; and essential, related concepts. You’ll find up-to-date, hands-on guidance for all facets of modern OpenGL development―both desktop and mobile.\u003c\/p\u003e\n\n\u003cp\u003eThe authors explain what OpenGL does, how it connects to the graphics pipeline, and how it manages huge datasets to deliver compelling experiences. Step by step, they present increasingly sophisticated techniques, illuminating key concepts with worked examples. They introduce OpenGL on several popular platforms, and offer up-to-date best practices and performance advice.\u003c\/p\u003e\n\n\u003cp\u003eThis revised and updated edition introduces many new OpenGL 4.5 features, including important ARB and KHR extensions that are now part of the standard. It thoroughly covers the latest Approaching Zero Driver Overhead (AZDO) performance features, and demonstrates key enhancements with new example applications.\u003c\/p\u003e\n\n\u003cp\u003eCoverage includes\u003c\/p\u003e\n\n\u003cp\u003eA practical introduction to real-time 3D graphics, including foundational math   Core techniques for rendering, transformations, and texturing   Shaders and the OpenGL Shading Language (GLSL) in depth   Vertex processing, drawing commands, primitives, fragments, and framebuffers   Compute shaders: harnessing graphics cards for more than graphics   Pipeline monitoring and control   Managing, loading, and arbitrating access to data   Building larger applications and deploying them across platforms   Advanced rendering: light simulation, artistic and non-photorealistic effects, and more   Reducing CPU overhead and analyzing GPU behavior   Supercharging performance with persistent maps, bindless textures, and fine-grained synchronization   Preventing and debugging errors   New applications: texture compression, text drawing, font rendering with distance fields, high-quality texture filtering, and OpenMP  Bonus material and sample code are available at  openglsuperbible.com .\u003c\/p\u003e","brand":"ANT","offers":[{"title":"Ebook","offer_id":67923844628725,"sku":"YSL50832","price":27.83,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0817\/8774\/8597\/files\/61HqMVDMHyL._SY1500.jpg?v=1793672304","url":"https:\/\/www.newbooks.store\/products\/b01248fa0u","provider":"NewBooks","version":"1.0","type":"link"}